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The Game's Lobby

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Role: UX Designer & Head of Product Design.

Feature's Goal

To introduce the game's features and encourage players to keep playing while discovering new and exciting adventures throughout the game.

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Lobby_v2 (5).png
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Tooltip_1 (1).png

The Mission

The game's first lobby was outdated and not very appealing.
Moreover, it didn’t provide enough space for new, upcoming features

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Old Lobby

Things needed to be added to the new lobby:
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  • Adding the option to display more feature icons.

  • Locking the playrooms and create a progression system for unlocking them by level to boost retention.

  • Adding information to each playroom card about the rewards players can earn by participating.

  • Designing a game mode controller, allowing players to choose between short, medium, or long games.

  • Implementing a limited-time dynamic event feature for Jackpot rooms.

  • Adding a scrollable banner to promote in-game features and offers.

The Result

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Lobby_v2 (5).png
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0004_1.4-Tool-tip-5-rewards.png
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Lobby_Rooms_Rewards_tooltip_5-item.png
0007_5.Lobby---cant-unlock-this-room-option-2.png
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Lobby_Locked_room_tier_1 (1).png
0007_4.-Lobby---unlock-room-confirmation-pop-up.png
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Lobby_Locked_room_pop-up.png
unlock room
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