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The Game's Lobby
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Role: UX Designer & Head of Product Design.
Feature's Goal
To introduce the game's features and encourage players to keep playing while discovering new and exciting adventures throughout the game.
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The Mission
The game's first lobby was outdated and not very appealing.
Moreover, it didn’t provide enough space for new, upcoming features
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Old Lobby
Things needed to be added to the new lobby:
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Adding the option to display more feature icons.
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Locking the playrooms and create a progression system for unlocking them by level to boost retention.
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Adding information to each playroom card about the rewards players can earn by participating.
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Designing a game mode controller, allowing players to choose between short, medium, or long games.
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Implementing a limited-time dynamic event feature for Jackpot rooms.
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Adding a scrollable banner to promote in-game features and offers.
The Result
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