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Gin Rummy Super
A casual social card games for mobile - By Zarzilla Games

About The Game
Gin Rummy Super is a modern adaptation of the classic Gin Rummy card game, designed for casual and social gamers. The game combines traditional player-vs-player card gameplay with engaging casual features such as a wheel, piggy bank, tasks, collections, tournaments, mini-games, avatars, and more. It's supported by advanced monetization strategies and offers numerous IAP opportunities combined with a rewarded ads revenue stream.
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The core gameplay is Gin Rummy matches. The player's goal in a Gin Rummy match is to create melds of RUN or SET.
Each turn, a player draws a card from the deck or picks the last discarded card, then discards one from their hand. When the sum of the deadwood cards (cards not part of a meld) is 10 or less, the player can KNOCK, aiming to have a lower deadwood value than their opponent. The player with the lowest deadwood value wins the round. If the player reaches a deadwood value of 0, they can declare GIN and win the round
My Responsibilities
Over my time at the company, I held roles as a
UX Designer, UX Team Leader, and Head of Product Design.
As a UX Designer:
I conducted research for each project and delivered KPI-driven implementation suggestions. I created user flows, designed wireframes, defined feature behaviors, and provided detailed briefs to the art, animation, and development teams.
As a UX Team Leader:
I managed a global team of five UX designers, led sprint planning meetings, and defined the department's workflow, ensuring deadlines were consistently met and the highest quality standards were maintained, with a focus on mentoring, empowering the team, and fostering creativity.
As the Head of Product Design:
I owned and managed the entire design and development process, ensuring features were integrated to meet KPIs.
I worked closely with the Art Director and supervised the quality of the delivered content, ensuring it aligned with the game's design system. I approved the final UX, UI, Art, Animations, Economy, and Monetization for each feature.
I identified opportunities for improvement through data analysis and played a key role in developing the Live-ops offers system and segmentation strategy. I led the game's vision, built the roadmap with co-founders, prioritized the backlog and bugs, defined KPIs, provided PRDs, and supervised project timelines.
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